Hi! I'm Ymne!
Graphics Programmer · Game Developer · Artist
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personYmne
ハンバーガー🍔
Game Development & Graphics Programming
I'm proficient in Unity (Built-in, URP, HDRP), familiar with Godot (GDScript), and Unreal Engine (C++). I enjoy experimenting with gameplay mechanics, lighting systems, and optimization. My work includes custom shader development using ShaderLab, HLSL (Unity), GLSL, Compute, and Cginc, alongside understanding GPU performance analysis with NVIDIA Nsight.
Digital Art & Animation
Alongside programming, I create 2D art and animations (even if they’re not that good). I use tools like Photoshop, Medibang, and Blender for 2D and 3D art.
Anyway, enjoy the site, and feel free to contact or follow me if you want to chat!
view_in_arShaders, Tutorials, & Graphics
Cel Shading Shader
Water Material Shader
Software Raytracing Implementation
Physically-Based Rendering (PBR) shader with custom GGX BRDF
Screen Space Global Illumination
PSX Shader Pack
Tutorial combination of APV and Precomputed GI Enlighten
stadia_controllerGames & Devlogs
Holo-Attack
Kanna and Lia the Witch
Random Devlogs - HL2 Movement with Gravity Shift
Random Devlogs - Vampire Survivor Mechanics
Only self-published or self-documented work is included, game jams and other collaborations are excluded.
paletteAnimation & Illustrations
Animation Highlight
Gawr Gura Animation 1
Summer Animation (2023)
Background Animation Practice
Gawr Gura Animation 2
Smol Myth Animation
CSM Random Animation
'Holo-Attack' Materials
'Holo-Attack' Loading Animation

'Holo-Attack' Menu Concept

'Holo-Attack' Character Selection Concept
